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WARNING: Sustained use will KILL SETTLERS.Results: Assign settlers to work on the Power Cycle to produce 4 Power (Only during daylight hours.).Construction: (4) Steel, (3) Screws, (2) Rubber, (4) Copper.Results: Assign settlers to work on the Power Cycle to produce 2 Power (Only during daylight hours.).Construction: (4) Steel, (3) Screws, (2) Rubber, (2) Copper.Reload a save before completing the quests for Overseer Barstow to select different prototype variants. Once a choice is locked-in, it cannot be changed and will remain the same. Note: All experimental prototype variations are chosen during the quests given by Overseer Barstow in Vault 88. Uncover everything you need to know about the Vault-Tc Workshop DLC with these guides on Gameranx:Vault-Tec – All Experiment Rewards & Results In other words, this vault is a really big armory.Įxplore Gameranx’s massive list of guides, how-to’s, secret locations, and everything else a fresh Vault 111 escapee needs to thrive on the Fallout 4 Ultimate Commonwealth Guide and become a true post-apocalyptic survivor. It's a simple 130-year Vault with aims to observe effects of the Vault environment on various weapons. Vault 113 is a Homeland Security-commissioned Vault under contract with Vault-Tec. Vault 113 is a Vault-Tec vault that was planned for Fallout 4. The following is based on Fallout 4 cut content and has not been confirmed by canon sources.
Fallout 4 vault tec dlc power cycle full#
If you’re sick of guessing and want to know exactly how experiments provide benefits (or don’t), check out the full list of rewards and results below.
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The in-game notes are extremely vague, only hinting at the actual results of these experiments. These four unique machines can make your settlers happier, provide cash bonuses, or even kill dwellers if you select certain variations. The Vault-Tec Workshop add-on for Fallout 4includes several settlement-boosting experimental prototypes your Sole Survivor can tinker with.
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